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Tell the Robot How: Sythesizing a Visual Program PDF Print E-mail
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Monday, 09 April 2012 12:15

Once learners have developed a basic intuition on solving a problem through "hands-on" exploration, they are encouraged to write a program that will accurately solve the given problem. In other words learners must "tell the computer" how to solve the problem, since a computer cannot provide a solution without stepwise and accurate guidance. The computer in the cMinds learning suite has a "face", it is human-like and demonstrated as a robot. Learners must "tell the robot" how to solve the problem by dragging-and-dropping commands from a toolbox. At the same time, the can receive visual feedback on their efforts through animated demonstrations of the effects of their actions.

Last Updated on Monday, 09 April 2012 12:23
 

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This project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Powered by Joomla!. Designed by: hosting company famous people Valid XHTML and CSS.